Design and UX

09 May 2013

LWUIT Developer's Library

This library is a complete documentation package for developers and designers to help them create applications with appealing graphical user interface using the LWUIT for Nokia Asha and Series 40. Library has been updated to include Nokia Asha UI components, for example, RefreshLoadBar, DatePicker, and HeaderBar. Also support for automatic localization has been added.

09 May 2013

Nokia Asha Design Guidelines

This library gathers guidelines for designing Java MIDlets for Nokia Asha software platform phones. It contains a UI overview, descriptions for UI components (both LCDUI and LWUIT components) and common UI patterns along with guidelines for language and tone of voice. There is also an Icon creation section to help you create your app’s launcher icon. The UX checklist collects the most important UI considerations you should keep in mind when designing your app for Nokia Asha phones.

31 January 2013

Designing for Windows Phone

This Design and User Experience Library section provides design guidelines and other design related information for Windows Phone (WP).

17 January 2013

Design and User Experience Library

The Design and User Experience Library gathers all essential aspects of design and usability into one, and it collects the most important links for platform design resources. This updated library version includes a renewed design process, targeted for developers who are new to user experience.

28 November 2012

Series 40 Non-touch Design Guidelines

This library gathers guidelines for designing Java MIDlets for Series 40 non-touch phones. It contains a UI overview, descriptions for UI components and common UI patterns along with guidelines for language and tone of voice. There is also pointers to Icon creation to help you create your app’s launcher icon. The UX checklist collects the most important UI considerations you should keep in mind when designing your app for Series 40 non-touch.

13 November 2012

MeeGo 1.2 Harmattan Developer Library

This developer library contains all the information needed for developing applications for the Nokia N9 device. Download the zip on your hard drive and extract the content. Open index.html file under meego_1.2_harmattan_developer_documentation folder to see the technical documentation library, and index.html under UX folder to see the Nokia N9 UX guidelines.

09 November 2012

In-app purchase UX guidelines for Series 40

This library section discusses recommended UI flows for in-app purchase. It provides basic flow descriptions and examples for add-on purchasing and extended version purchasing.

06 November 2012

Creating Icons for Nokia Phones

All Nokia platforms have specific iconography styles. The one mandatory visual element, constant across all of the platforms, is the surround background shape for the application launcher icon. The internal objects however are fully customisable. This article explains the various platform-specific distinctions in the launcher icons and helps you create clear and unique icons for you applications.

06 November 2012

Branding your Series 40 application

This library section gives some basic examples and ideas how to make your brand more visible in your MIDlet.

06 November 2012

Designing for Series 40

The Designing for Series 40 section of the Design and User Experience Library collects the essential links for Series 40 UX documentation and resources.

12 October 2012

Adaptive Design and Development on Series 40

This document describes best practices to achieve optimal performance for MIDlets running also on more cost-optimised Series 40 devices such as Nokia Asha 305/306. The document discusses mobile front end architecture (UI selection, caching, threading) and low level performance optimisation (micro optimisation and memory usage patterns) and gives practical examples on the use of these methods.

03 October 2012

Series 40 Full Touch Design Guidelines

This library gathers guidelines for designing Java MIDlets for Series 40 full touch phones. It contains a UI overview, descriptions for UI components and common UI patterns along with guidelines for language and tone of voice. There is also an Icon creation section to help you create your app’s launcher icon. The UX checklist collects the most important UI considerations you should keep in mind when designing your app for Series 40 full touch. This updated version includes design tips for game developers

14 June 2012

Symbian Design Guidelines

These updated guidelines discuss how to design mobile applications that will have a fresh look that fits nicely with current and upcoming native look and feel of the Symbian platform. If you are creating requirements, designing user experiences, or building software for Symbian, these design guidelines are for you. The update includes information about designing NFC applications, UI migration, and an introduction to UX.

24 November 2011

Series 40 Visual Design Stencils

The Series 40 visual design stencils are a collection of customisable user interface components. The stencils can be used to create quick mockups or more refined concepts for presentations to stakeholders.

23 November 2011

Symbian UI Patterns

The UI patterns library section designates common language (terms, phrases and structures) to reduce misunderstandings. Using patterns avoids reinventing the wheel, and results in products that are more predictable for users. As is the case with other types of guidance, the patterns describe successful methods, techniques, and arrangements that are recommended to be followed. The patterns are here to guide design and development, not to enforce a style, and are subject to continuous evolution.

23 November 2011

Symbian Visual Design Stencils v1.1

Symbian visual design stencils are a collection of realistic user interface views and components. The stencils can be used to create mockups which are close to the final visual result. With this set you can create more refined concepts for presentations to stakeholders. The set contains Nokia fonts and drawing files representing the Qt Quick Components for Symbian. The visual design stencils are available for Adobe Illustrator CS5, Adobe Fireworks CS5 and Inkscape version 0.48 or above. The stencils come in dark and light themes. Both versions are available in the same package.

16 November 2011

Designing for Symbian

This library section discusses how to design fresh-looking mobile applications that fit nicely with the native look and feel of the Symbian platform. Developers who are designing user experiences and building applications for Symbian will benefit from these guidelines. We recommend you to follow these guidelines for all S^3, Symbian Anna, and Symbian Belle applications.

11 November 2011

Symbian UI Components and Stencils

This library sections lists the UI components that are the basic Qt Quick building blocks of the Symbian OS. To achieve the Symbian UI style, follow the guidelines for each component presented in this library section.

10 November 2011

Designing for MeeGo 1.2 Harmattan

This library section explains the navigation and layout principles of the Nokia N9 and gives instructions on how to create launcher icons for applications targeted for the Nokia N9. The Nokia N9 uses a simple gesture-based navigation style which enables maximised screen real estate – you don’t need to have a visible button for every action. For example, swiping from any edge of the screen moves the current application to the background and takes the user to the home screen. When designing applications for Nokia N9, you should consider the structure of the application and avoid the use of interactions that could potentially conflict with the Swipe principle (i.e. interactions requiring users to drag or swipe from the edge of the screen).

12 October 2011

UI migration from N9 to updated Symbian style

This library section compares similar UI elements and interaction patterns in Meego 1.2 Harmattan and the updated Symbian style and provides links to the design guidelines and code development help. Note that even though the ElementNames seem identical, the components are in many cases different.

12 October 2011

UI migration from native S^3 to Qt Quick components

This library section compares the native Avkon style, used for creating native S^3 applications, and Qt Quick components 1.0 for Symbian. The documentation contains information about name changes and images and interaction descriptions for comparing the changes in look and feel. Links to UI guidelines and code documentation for further reference are also provided.

05 October 2011

UX Checklist for MeeGo 1.2 Harmattan

This checklist distils primary style guidelines from the Nokia N9 UX Guidelines. The selected topics are considered the most important UI style issues to take into account when creating applications. The checklist includes links to the related Qt Quick resources for easier access.

05 October 2011

UX Checklist for Symbian v1.1

This checklist distils primary style guidelines from Symbian design guidelines. The selected topics are considered the most important UI style issues to take into account when creating applications. The updated checklist includes links to the related Qt Quick resources for easier access.

16 March 2011

Design process in a nutshell

The Design process in a nutshell section of the Design and User Experience Library suggests some fairly straightforward ways to put UX into your development process without compromising your time to market. These quick, down-and-dirty insights and tips can help you figure out your own approach to user-centered design.

16 March 2011

Designing for MeeGo 1.2 Harmattan

The Designing for MeeGo 1.2 Harmattan section of the Design and User Experience Library explains the essentials of the platform UI style and points you to more detailed documentation.

16 March 2011

Designing for Symbian

The Designing for Symbian section of the Design and User Experience Library explains the essentials of the platform UI style and points you to more detailed documentation.

16 March 2011

Designing for different markets

The Designing for different markets section of the Design and User Experience Library discusses the trends of mobile applications in China, Europe, India, and the United States.

16 March 2011

Game design

The Game design section of the Design and User Experience Library concentrates on the mobile aspect of game design and gives some general game user experience guidelines.

16 March 2011

Interaction design

The Interaction design section of the Design and User Experience Library gives tips and tricks for planning how the application will actually work and how the user will navigate in the application to get the most of it. Here you can learn about wireframes and UI prototypes, and to best take advantage of them in the development work.

16 March 2011

Symbian iconography guidelines

The Symbian iconography guidelines section of the Design and User Experience Library gives you a full toolkit for creating icons for your Symbian application. Besides guidelines, the toolkit includes icon templates, the Symbian icon colour palette, and ready-made icons that you can use.

16 March 2011

Visual Design

The Visual design section of the Design and User Experience Library gives insight on how creating visual design for mobile devices differs from designing for desktop. Some things to keep in mind are performance, scaling to multiple (small!) screen sizes, and possibly limited set of fonts available, for example.

09 March 2011

Mobile Web Templates for Mobile Phones - Examples

The mobile web template examples for mobile phones display a normal content page, a list, a form, and a table created using the Mobile Web Templates for Mobile Phones. You can use the shortened URL http://tinyurl.com/mwtmpe to view the examples in you mobile phone browser.

09 March 2011

Mobile Web Templates for Smartphones - Examples

The mobile web template examples for smartphones displays a content page, forms, lists, a button, navigation models, tables, and utility components created using the Mobile Web Templates for Smartphones. You can use the shortened URL http://tinyurl.com/mwtse to view the examples in you smartphone browser.

19 August 2010

Series 40 Touch and Type UI Style Guide

This document provides an overview of the Series 40 6th Edition, Feature Pack 1 Touch and Type UI, by describing its essential components. The style guide is intended to be compact and easy-to-read, to that end the guide describes the differences between the Touch and Type UI and Compact UI. For information on the Compact UI, see the Series 40 UI Style Guide.

30 June 2010

User Experience Test Plan for End User Feedback

This test plan is meant to be used for gathering general end user feedback for mobile applications.

10 June 2010

Web Design Guidelines for the Nokia N900 v1.1

This document contains information and guidelines for web developers who want to ensure that their pages work well with the Nokia N900 with Maemo 5 OS. In version 1.1 of the document, information about portrait orientation has been added.

29 April 2010

Flowella Tutorial

This document provides a tutorial on installing and using Flowella. In addition, it describes the features of Flowella in detail

02 June 2009

Guide to Flash Lite Components

The purpose of this document is to describe a generic process for creating, using, and customising Flash Lite User Interface and Data components (that is, S60 Platform Services). This guide focuses on the methodology and processes as a whole, rather than the implementation details and practices of individual components. The document is targeted at intermediate users of Flash and ActionScript from Adobe. This document is closely related to Flash Lite Components.

25 June 2008

Advertising in Mobile Devices

Advertising is often the most useful way to profit from mobile applications or Web sites. This article provides guidelines for effective, user-friendly mobile advertising. The guidelines are divided into three subcategories: General, Placement, Content and Context, and Taking care of the user.

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