Health Pack Games: Benefitting from the switch to Nokia Ad Exchange
Health Pack Games creates physics based games and has discovered the power of NAX.
Branding your Series 40 full touch app
Are you thinking about how to make your brand more visible in your apps for the full-touch UI on Series 40? Mikko Kaipio, Senior UX Designer, provides you with tips and techniques to achieve that without breaking the overall UX consistency with your target phone.
Tourist Attractions - A location-aware city guide example app with in-app purchasing
Tourist Attractions is a Nokia Developer example app written in Java for Series 40 phones. It demonstrates the use of the Location API for Java ME (JSR-179) and the HERE Maps API for Java ME (formerly the Nokia Maps API) to retrieve and show location information as well as details of nearby attractions.
Optimising Graphics for Series 40 Apps
Are you wondering what to consider when designing and optimising graphics for your Series 40 apps? In this video Mikko Kaipio, Senior UX Designer, provides you with tips and best practices for graphics in Series 40 apps.
Updating Custom Series 40 UI Designs for Nokia Asha Touch Phones
Do you have a custom Series 40 UI design that you want to take to the full-touch UI? Or are you creating a new custom design for the successful Nokia Asha family of Series 40 phones? Mikko Kaipio, Senior UX Designer, shows you what to consider in your custom app design when taking it from non-touch or touch and type phones to full-touch phones.
Series 40 UX Design Resources Tour
So you want to create outstanding UXs for your Series 40 apps. In this video you get a tour of the resources available in the Nokia Developer Design and User Experience library, which will get you on the road to a winning design.
Updating Series 40 UI Designs for Nokia Asha Touch Phones
Do you have a Series 40 UI design that you want to take to the full-touch UI? Or are you creating a new design for the successful Nokia Asha family of Series 40 phones? Mikko Kaipio, Senior UX Designer, shows you what to consider when designing for a move from non-touch or touch and type phones to full-touch phones.
Create a simple prototype for your next Nokia app
This video will show you simple methods for taking the idea for your next app and put it on paper. From there, you can use various software to make your prototype a reality. Adobe Illustrator is one solution for this.
Avoid pitfalls when designing apps for Symbian devices
This 'how to' video shows you some common pitfalls you may stumble across when designing apps for Symbian, and using the Qt Quick Components. The pitfalls are also discussed in the Symbian Design Guidelines library.
Forum Nokia User Experience Offering
Have a quick look at what mobile app user experience is all about and what Forum Nokia can offer you to aid your application development.
Introducing Flowella video
In this video Tim Brooke, Senior Design Specialist at Nokia, explains why Flowella was created, provides an overview of its features, and outlines what to expect in future versions of Flowella.
Conceptual Design in 2 Minutes Video
This video provides a short introduction to brainstorming, sketching, and the conceptual-design process.
UX Meets Code: Liqbase Calendar Video
Gary Birkett discusses his Maemo application LiqCalendar. Sanna Nordling walks through the improvements that can be done to it that can increase user experience.
UX Meets Code: MaStory Video
Daniel Martin Yerga introduces his application MaStory, and how collaborating with UX specialists has helped him to make the iconography and user experience of his navigation application easier to use.
UX Meets Code: Mapper Video
Alberto Mardegan and Javier de San Pedro discuss how the Mapper application for N900 functions, and how it can benefit from simplification of the user interface.
UX Meets Code: Video Editor Video
Zaher Merali discusses what he's learned about concepting, and how it can be applied to his soon-to-be created application for the N900, Video Editor. We also see Patricia Montenegro's designs for the app and Alia Merali's opinions.
UX Meets Code: Xournal Video
Aniello del Sorbo discusses the desktop-to-mobile design improvements that he discovered for his notation application that allows people to open and share PDFs. Kirsi Rönkkö offers a few words about the interaction design challenges that are faced when porting applications from one platform to Maemo's N900.
UX Meets Code: gPodder Video
Thomas Perl and Tuomas Kuosmanen collaborate on improving the user experience of gPodder, an application for the N900 that enables users to download podcasts or stream audio and video.
Health Pack Games: Benefitting from the switch to Nokia Ad Exchange
Health Pack Games creates physics based games and has discovered the power of NAX. Michael Kloubkov, the owner of Health Pack Games, says that since they switched to NAX, advertising revenue has jumped from a few cents a day up to 800 dollars a day. 'It's really incredible,' says Michael, who also notes that it took them less than a day to switch to NAX. A key to their success has been the way Health Pack Games implement ads in their apps. 'It's all about placement and when you show the ads that really grabs users' attention,' says Michael. He is also very impressed with the in-house campaigns feature — which enables you to cross-promote your apps and websites.
Branding your Series 40 full touch app
Are you thinking about how to make your brand more visible in your apps for the full-touch UI on Series 40? Mikko Kaipio, Senior UX Designer, provides you with tips and techniques to achieve that, without breaking the overall UX consistency with your target phone. For more information see the Branding section of the Series 40 Full Touch Design Guidelines.
Tourist Attractions - A location-aware city guide example app with in-app purchasing
Tourist Attractions is a Nokia Developer example app written in Java for Series 40 phones. It demonstrates the use of the Location API for Java ME (JSR-179) and the HERE Maps API for Java ME (formerly the Nokia Maps API) to retrieve and show location information as well as details of nearby attractions. In addition, it incorporates the In-App Purchase API to enable the purchase and download of additional city guides.
This application works on most Series 40 phones, ranging from entry-level models to the highly successful Asha family of smartphones.
For downloads, source, and more information, please visit the app's project.
For more information on in-app purchase, please see the Java Developer's Library.
For more Java example apps from Nokia Developer, please check out the Java Examples page.
Optimising Graphics for Series 40 Apps
Are you wondering what to consider when designing and optimising graphics for your Series 40 apps? In this video Mikko Kaipio, Senior UX Designer, provides you with tips and best practices for graphics in Series 40 apps. The apps featured in this video are available from the Java Code Examples section. For more information, you may want to review the following library and wiki articles:
He also briefly reviews the key decisions that need to be made when porting your Android app graphics to the successful Nokia Asha family of Series 40 phones.
Updating Custom Series 40 UI Designs for Nokia Asha Touch Phones
Do you have a custom Series 40 UI design that you want to take to the full-touch UI? Or are you creating a new custom design for the successful Nokia Asha family of Series 40 phones?
Mikko Kaipio, Senior UX Designer, shows you what to consider in your custom app design when taking it from non-touch or touch and type phones to full-touch phones. His advice is equally useful if you are starting with a new app's design. If your app is based on LCDUI, also check the Updating Series 40 UI Designs for Nokia Asha Touch Phones video.
The aMaze app featured in this video is available from Nokia Developer Projects.
Series 40 UX Design Resources Tour
So you want to create outstanding UXs for your Series 40 apps. In this video you get a tour of the resources available in the Nokia Developer Design and User Experience library, which will get you on the road to a winning design. Covering resources for Java and web apps, this video also includes key general design resources that will help you navigate the design process. With information on where to find examples, mock-up stencils, and icon templates, viewing is a must whether you are new to Series 40 or simply want to refresh your knowledge of the design resources available.
Updating Series 40 UI Designs for Nokia Asha Touch Phones
Do you have a Series 40 UI design that you want to take to the full-touch UI? Or are you creating a new design for the successful Nokia Asha family of Series 40 phones?
Mikko Kaipio, Senior UX Designer, shows you what to consider when designing for a move from non-touch or touch and type phones to full-touch phones. His advice is equally useful if you are starting with a new app's design.
Create a simple prototype for your next Nokia app
This video will show you simple methods for taking the idea for your next app and put it on paper. From there, you can use various software to make your prototype a reality. Adobe Illustrator is one solution for this. Other tools used in the video are Balsamiq and Inkscape. Be sure to check out the Nokia Icon Toolkit for some template icons you can use in your app. With the visual design stencils you can easily sketch how your app will look.
Avoid pitfalls when designing apps for Symbian devices
This 'how to' video shows you some common pitfalls you may stumble across when designing apps for Symbian, and using the Qt Quick Components. The pitfalls are also discussed in the Symbian Design Guidelines library found here. Be sure to check the Remote Device Access service for testing your applications.
Forum Nokia User Experience Offering
Have a quick look at what mobile app user experience is all about and what Forum Nokia can offer you to aid your application development. For more on this subject, see Forum Nokia's Design section.
Introducing Flowella video
In this video Tim Brooke, Senior Design Specialist at Nokia, explains why Flowella was created, provides an overview of its features, and outlines what to expect in future versions of Flowella.
Conceptual Design in 2 Minutes Video
This video provides a short introduction to brainstorming, sketching, and the conceptual-design process.
UX Meets Code: Liqbase Calendar Video
Gary Birkett discusses his Maemo application LiqCalendar. Sanna Nordling walks through the improvements that can be done to it that can increase user experience.
UX Meets Code: MaStory Video
Daniel Martin Yerga introduces his application MaStory, and how collaborating with UX specialists has helped him to make the iconography and user experience of his navigation application easier to use. Annu-Maaria Nivala provides the UX perspective.
UX Meets Code: Mapper Video
Alberto Mardegan and Javier de San Pedro discuss how the Mapper application for N900 functions, and how it can benefit from simplification of the user interface.
UX Meets Code: Video Editor Video
Zaher Merali discusses what he's learned about concepting, and how it can be applied to his soon-to-be created application for the N900, Video Editor. We also see Patricia Montenegro's designs for the app and Alia Merali's opinions.
UX Meets Code: Xournal Video
Aniello del Sorbo discusses the desktop-to-mobile design improvements that he discovered for his notation application that allows people to open and share PDFs. Kirsi Rönkkö offers a few words about the interaction design challenges that are faced when porting applications from one platform to Maemo's N900.
UX Meets Code: gPodder Video
Thomas Perl and Tuomas Kuosmanen collaborate on improving the user experience of gPodder, an application for the N900 that enables users to download podcasts or stream audio and video.

