This document provides a tutorial on installing and using Flowella. In addition, it describes the features of Flowella in detail
The purpose of this document is to describe a generic process for creating, using, and customising Flash Lite User Interface and Data components (that is, S60 Platform Services). This guide focuses on the methodology and processes as a whole, rather than the implementation details and practices of individual components. The document is targeted at intermediate users of Flash and ActionScript from Adobe. This document is closely related to Flash Lite Components.
KuneriLite, from privately held mobile innovation company Kuneri Ltd., is a rapid application development add-on toolkit for the S60 3rd Edition SDK that makes it easy to develop applications using Flash Lite from Adobe. The toolkit allows developers to create applications without any prior knowledge of either C++ or the Symbian OS. This application is a part of Forum Nokia's 2008 Innovation Series. Return to the Application of the Week landing page for more details.
Mobi Screen Maker, from Brisbane, Australia-based Moket Pty Ltd., creates engaging Adobe Flash Lite mobile content, enabling consumers to customise their own animated screen savers and wallpapers and have them delivered in real-time back to their mobile devices. This application is a part of Forum Nokia's 2008 Innovation Series. Return to the Application of the Week landing page for more details.
This document approaches the problem of making a single application available for both touch and keypad devices from both the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
This document outlines a procedure and file format for distributing Flash Lite from Adobe content to Series 40 devices. The format is handled correctly by Nokia devices compatible with Series 40 5th Edition, Feature Pack 1 or newer. The .NFL format offers developers the chance to package related resource files together and to launch content using an icon in the same way as “full” applications. This format improves both the publishing and user experience of Flash Lite content onto a wide range of Nokia devices.
This document lists some useful tips and tricks to assist in creating content and applications using Adobe Flash Lite on Nokia platforms.
This document explores the different features of Flash Lite 2.0 for creating dynamic screen saver and wallpaper animation. The concepts discussed include using ActionScript to adjust the visual content to fit the stage, and creating visual interest with randomness and the application of a dynamic mask.
This article gives some recommendations regarding performance improvements when using Flash Lite. Optimization efforts are needed in order to create a high-quality movie or application. The article covers both content optimization and ActionScript optimization.
Learn about the Flash Lite sound implementation on Nokia platforms. This document covers the implementation of Flash Lite 2.x players on Nokia Series 40 and S60 Devices. The document features a lot of commented code examples and together with the document Flash Lite 1.1: Sound for Nokia S60 and Series 40 devices gives the Flash Lite developer a full understanding of audio playback issues.