Match'em Poker is 'match 3' style game: Against the clock, players switch cards on a grid to form different poker hands. Originally developed for iOS, the game has been ported to Qt and Windows Phone.
A demonstration of Space Blok a game for Symbian, MeeGo 1.2 Harmattan, and Windows Phone platforms. In this game, 1 to 4 players use marbles to break a 3D block structure. An open source physics library is used to provide 3D simulation and realistic collision handling for the game objects.
Conor Lennon from Symbio talks about the experience of porting Lola’s Fruit Shop Sudoku. The project took this iOS game, from studio BeiZ, to Qt for Symbian phones and the Nokia N9 smartphone. Conor explains that the port took one developer four weeks to complete.
Lina Udovenko - LiveJournal marketing director, SUP Media - talks about the capabilities of the LiveJournal app on the Nokia N9 smartphone. She is joined by Mikhail Nosov - principal software developer, Teleca - who explains that the app was first developed for Symbian then ported to the N9, with 95% of the code unchanged.
Miro Beran, an Android developer, talks about developing apps for Nokia devices with Qt. Miro shares his impressions of Qt SDK and Qt Creator and explains why he's now developing apps using Qt.
Match'em Poker is 'match 3' style game: Against the clock, players switch cards on a grid to form different poker hands. Originally developed for iOS, the game has been ported to Qt and Windows Phone. The objective of the porting projects was to keep the app changes and therefore effort to a minimum: Reusing all of the original assets and modifying the code as little as possible. The ports were achieved to Qt using Qt GameEnabler and Windows Phone using XNA. As such, these ports demonstrate an efficient way to implement a sprite-based 2D game using custom animations with Open GL ES 2.0.
Space Blok is a fun block structure breaking game for 1 to 4 players. It has been ported from Windows Phone to Qt as well as to desktop environments. This game is a free example app created by Nokia. The game is implemented with Qt 3D and Qt Quick. It also uses an open source physics engine, Bullet Physics Library, to provide 3D simulation and realistic collision handling for the game objects. The audio framework used is Qt GameEnabler.
This example is hosted in a Nokia Developer Project, where you can find implementation and porting notes, discover recent revisions, and contribute to the project.
In this video, Conor Lennon from Symbio talks about the experience of porting Lola’s Fruit Shop Sudoku. The project took this iOS game, from studio BeiZ, to Qt for Symbian phones and the Nokia N9 smartphone. Conor explains that the port took one developer four weeks to complete. He also highlights how Qt Quick was straightforward and easy to use, playing a major role in the success of this project.
Lina Udovenko — LiveJournal marketing director, SUP Media — talks about the capabilities of the LiveJournal app on the Nokia N9 smartphone. She is joined by Mikhail Nosov — principal software developer, Teleca — who explains that the app was first developed for Symbian then ported to the N9, with 95% of the code unchanged. Mikhail also discusses QML, noting it’s three times faster than using C++ to create a UI and offers more features, such as transitions. Lina concludes, noting that Nokia phones offer a great opportunity for LiveJournal to reach a mainstream audience.
Miro Beran, an Android developer, talks about developing apps for Nokia devices with Qt. Miro shares his impressions of Qt SDK and Qt Creator and explains why he's now developing apps using Qt.