If you have Java™ apps for Symbian phones, this webinar is for you. You‘ll find out how to use the newest features for developers on Series 40 phones and why it can be worthwhile to port your Java apps to serve this large market.
This webinar presents an overview of how to port various types of Android applications to the Series 40 platform. Michael Samarin of Futurice describes the basic porting tasks involved and explains how to map Android APIs to corresponding Series 40 APIs.
This webinar provides an overview of how to port various types of Java™ applications for BlackBerry OS to the Series 40 platform. Michael Samarin of Futurice describes the basic porting tasks involved and explains how to map BlackBerry APIs to corresponding Series 40 APIs.
Match'em Poker is 'match 3' style game: Against the clock, players switch cards on a grid to form different poker hands. Originally developed for iOS, the game has been ported to Qt and Windows Phone.
A demonstration of Space Blok a game for Symbian, MeeGo 1.2 Harmattan, and Windows Phone platforms. In this game, 1 to 4 players use marbles to break a 3D block structure. An open source physics library is used to provide 3D simulation and realistic collision handling for the game objects.
Conor Lennon from Symbio talks about the experience of porting Lola’s Fruit Shop Sudoku. The project took this iOS game, from studio BeiZ, to Qt for Symbian phones and the Nokia N9 smartphone. Conor explains that the port took one developer four weeks to complete.
Lina Udovenko - LiveJournal marketing director, SUP Media - talks about the capabilities of the LiveJournal app on the Nokia N9 smartphone. She is joined by Mikhail Nosov - principal software developer, Teleca - who explains that the app was first developed for Symbian then ported to the N9, with 95% of the code unchanged.
Miro Beran, an Android developer, talks about developing apps for Nokia devices with Qt. Miro shares his impressions of Qt SDK and Qt Creator and explains why he's now developing apps using Qt.
If you have Java™ apps for Symbian phones, this webinar is for you. You‘ll find out how to use the newest features for developers on Series 40 phones and why it can be worthwhile to port your Java apps to serve this large market. Java expert Michael Samarin of Futurice provides an overview of the differences between the Java runtime environments of Symbian and Series 40 and explains how to adapt Symbian apps to reach Series 40 users. Full recordings:
This webinar presents an overview of how to port various types of Android applications to the Series 40 platform. Michael Samarin of Futurice describes the basic porting tasks involved and explains how to map Android APIs to corresponding Series 40 APIs. In coding demonstrations, Michael uses simple hands-on examples to illustrate a step-by-step porting process. The presentation pays special attention to UI portability and creating a consistent user experience on Series 40 phones.
This webinar provides an overview of how to port various types of Java™ applications for BlackBerry OS to the Series 40 platform. Michael Samarin of Futurice describes the basic porting tasks involved and explains how to map BlackBerry APIs to corresponding Series 40 APIs. In coding demonstrations, Michael uses simple hands-on examples to illustrate a step-by-step porting process. View a full recording of Session 1
Match'em Poker is 'match 3' style game: Against the clock, players switch cards on a grid to form different poker hands. Originally developed for iOS, the game has been ported to Qt and Windows Phone. The objective of the porting projects was to keep the app changes and therefore effort to a minimum: Reusing all of the original assets and modifying the code as little as possible. The ports were achieved to Qt using Qt GameEnabler and Windows Phone using XNA. As such, these ports demonstrate an efficient way to implement a sprite-based 2D game using custom animations with Open GL ES 2.0.
Space Blok is a fun block structure breaking game for 1 to 4 players. It has been ported from Windows Phone to Qt as well as to desktop environments. This game is a free example app created by Nokia. The game is implemented with Qt 3D and Qt Quick. It also uses an open source physics engine, Bullet Physics Library, to provide 3D simulation and realistic collision handling for the game objects. The audio framework used is Qt GameEnabler.
This example is hosted in a Nokia Developer Project, where you can find implementation and porting notes, discover recent revisions, and contribute to the project.
In this video, Conor Lennon from Symbio talks about the experience of porting Lola’s Fruit Shop Sudoku. The project took this iOS game, from studio BeiZ, to Qt for Symbian phones and the Nokia N9 smartphone. Conor explains that the port took one developer four weeks to complete. He also highlights how Qt Quick was straightforward and easy to use, playing a major role in the success of this project.
Lina Udovenko — LiveJournal marketing director, SUP Media — talks about the capabilities of the LiveJournal app on the Nokia N9 smartphone. She is joined by Mikhail Nosov — principal software developer, Teleca — who explains that the app was first developed for Symbian then ported to the N9, with 95% of the code unchanged. Mikhail also discusses QML, noting it’s three times faster than using C++ to create a UI and offers more features, such as transitions. Lina concludes, noting that Nokia phones offer a great opportunity for LiveJournal to reach a mainstream audience.
Miro Beran, an Android developer, talks about developing apps for Nokia devices with Qt. Miro shares his impressions of Qt SDK and Qt Creator and explains why he's now developing apps using Qt.