Qt In-app purchasing Examples

All  |  Qt Quick  |  Qt Mobility  |  In-app purchasing  |  Nokia N9 compliant

11 July 2012
Open Book

Open Book

Open Book is a Nokia example featuring a 3D book implemented with OpenGL ES 2.0. The book can be browsed with intuitive touch gestures and it contains images retrieved from the device gallery and ads. The In-App Advertising feature is implemented by wrapping the Inneractive server API with Qt.

This example application is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

03 April 2012
Beta Labs Client v2.0

Beta Labs Client v2.0

This Qt Quick example application allows users browse the applications in Nokia Beta Labs. The main purpose of the application is to demonstrate how to communicate with a web server from QML using AJAX. The application also demonstrates how to use Qt Quick Components, and how to utilise In-App Advertising.

This example is hosted in Nokia Developer Projects:

Project summary | Implementation notes | Release notes

27 February 2012
QuickHit v2.0

QuickHit v2.0

This Nokia Developer example application demonstrates the use of Qt Quick as a game platform. QuickHit is essentially a basic shooting game, but differentiated from other such games by its levels. The levels are Qt plug-ins which are loaded during QuickHit startup. IAP (in-application purchase) features were added to the 2.0 version of the game. New levels can now be purchased from the Nokia Store. This example demonstrates the use of non-DRM purchasing. The levels to purchase are not bundled in the original installation but downloaded from a back-end server once payment has been made.

This example is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

16 November 2011
Moto Trial Racer v1.2

Moto Trial Racer v1.2

Moto Trial Racer is a motorcycle racing game that demonstrates integrating QML with Box2D physics engine. The game uses Box2D QML plug-in as a base, but the plug-in has been modified to fit for this game. The audio implementation in the game is provided by Qt GameEnabler. The example also features in-application purchasing. The user can purchase items from the Nokia Store to enhance the game experience. The actual items are provided already in the installation but are protected by DRM (Digital Rights Management) and can only be unlocked by Nokia Store. This example is hosted in a Nokia Developer Project, where you can find implementation notes, discover recent revisions, and contribute to the project.

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