Monetization Examples

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09 May 2013
LWUIT Tourist Attractions v1.3

LWUIT Tourist Attractions v1.3

LWUIT Tourist Attractions is a location-aware tour guide to city highlights. The application has been developed with LWUIT for Nokia Asha software platform 1.0 and Series 40 library and it is a remake of the original LCDUI version. It demonstrates the use of the Location API (JSR-179) and HERE Maps API for Java ME. The map can be zoomed using the pinch gesture. The Series 40 version uses the In-App Purchase API with non-DRM protected application content. The application has been tested on Nokia Asha software platform 1.0 and Series 40 full touch phones.

This example is hosted in Nokia Developer Projects.

Project summary | Design and Implementation notes | Release notes

09 May 2013
Weather App v1.3

Weather App v1.3

WeatherApp is a simple weather application showing a four-day forecast with temperatures, relative humidity, wind speed, and wind direction. The application retrieves the current location via CellID or a user-defined location and uses it to retrieve the weather forecast. The World Weather Online APIs are used for both weather data and location search data. The application uses the org.json.me library for parsing JSON. The example also features in-app advertising. It is a lucrative monetisation model that enables revenue generation even for free applications. The ads are provided by Inneractive.

This example is hosted in Nokia Developer Projects.

Project summary | Implementation notes

09 May 2013
Battletank v1.4

Battletank v1.4

Battletank is a tank game example created with Java ME. It demonstrates the usage of Java ME gaming features: sprites, tiles, and so on. Additionally, the example shows a reusable game structure where resources are loaded according to the screen size of the phone. The latest version has been optimised for full touch phones. On Series 40 platform, the application uses the In-App Purchase API with DRM protected application content.

This example is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

09 May 2013
Tourist Attractions v1.5

Tourist Attractions v1.5

Tourist Attractions is a location-aware tour guide to city highlights. It presents the most notable sights nearby and shows detailed information on them. The application demonstrates the use of the Location API (JSR-179) and HERE Maps API for Java ME. The map can be zoomed using the pinch gesture. The Series 40 version uses the In-App Purchase API with non-DRM protected application content. The application has been tested on Nokia Asha software platform 1.0 and Series 40 full touch phones.

This example is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

11 July 2012
Open Book

Open Book

Open Book is a Nokia example featuring a 3D book implemented with OpenGL ES 2.0. The book can be browsed with intuitive touch gestures and it contains images retrieved from the device gallery and ads. The In-App Advertising feature is implemented by wrapping the Inneractive server API with Qt.

This example application is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

03 April 2012
Beta Labs Client v2.0

Beta Labs Client v2.0

This Qt Quick example application allows users browse the applications in Nokia Beta Labs. The main purpose of the application is to demonstrate how to communicate with a web server from QML using AJAX. The application also demonstrates how to use Qt Quick Components, and how to utilise In-App Advertising.

This example is hosted in Nokia Developer Projects:

Project summary | Implementation notes | Release notes

27 February 2012
QuickHit v2.0

QuickHit v2.0

This Nokia Developer example application demonstrates the use of Qt Quick as a game platform. QuickHit is essentially a basic shooting game, but differentiated from other such games by its levels. The levels are Qt plug-ins which are loaded during QuickHit startup. IAP (in-application purchase) features were added to the 2.0 version of the game. New levels can now be purchased from the Nokia Store. This example demonstrates the use of non-DRM purchasing. The levels to purchase are not bundled in the original installation but downloaded from a back-end server once payment has been made.

This example is hosted in Nokia Developer Projects.

Project summary | Implementation notes | Release notes

16 November 2011
Moto Trial Racer v1.2

Moto Trial Racer v1.2

Moto Trial Racer is a motorcycle racing game that demonstrates integrating QML with Box2D physics engine. The game uses Box2D QML plug-in as a base, but the plug-in has been modified to fit for this game. The audio implementation in the game is provided by Qt GameEnabler. The example also features in-application purchasing. The user can purchase items from the Nokia Store to enhance the game experience. The actual items are provided already in the installation but are protected by DRM (Digital Rights Management) and can only be unlocked by Nokia Store. This example is hosted in a Nokia Developer Project, where you can find implementation notes, discover recent revisions, and contribute to the project.

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