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03 February 2013

Basic UI Layouts in Series 40 Full Touch (Featured Video)

At the first Series 40 UI clinic, held on 29 January 2013, Jan Krebber answered developers’ questions about UI design and UX on full-touch Series 40 phones. To start the session, however, Jan provided a presentation based around questions he had been asked about full-touch UI layouts in Series 40.

28 January 2013

podcasts (Featured Project)

podcasts is a Series40 Java application that packed with news, education, music etc, and user can also search  for popular podcasts and add their own. It also comes with advance player controls like playback control speed and audio quality with graphics equalizer.

20 January 2013

aMaze – 3D labyrinth game example (Featured Video)

This video presents a 3D maze game developed for Series 40 full touch phones. The application demonstrates the use of Mobile 3D Graphics API (JSR-184) for rendering 3D graphics, pinch and double tap gestures for zooming, and accelerometer sensor for game controls.

20 January 2013

Graphics scalability approaches for Series 40 Java ME apps (Featured Article)

Graphics scalability approaches for Series 40 Java ME apps by jaaura This week’s featured article talks about gfx scalability for Series 40 Java ME apps. Series 40 devices come in a number of different display resolutions, and may also support both portrait and landscape modes.

17 January 2013

New videos demonstrate the power of Series 40 Java

How powerful is Java for Series 40? Six recently posted videos will show you. They feature various example apps and technologies that illustrate just how advanced Java for Series 40 has become: Series 40 Games: a showcase of the rich collection of example games available from Nokia Developer for Series 40 — and all created with Java technology.

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