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Using Nokia SDK 1.1 for Java™ with Dual-SIM Series 40 Asha Phones (Session 1)

23 May
8 a.m. London; 12:30 p.m. Bangalore; 3 p.m. Singapore

During this webinar, we’ll examine Nokia SDK 1.1 for Java™ and explain how to use it with the NetBeans 7.1 IDE. We’ll cover the entire process of making Java apps for Nokia Series 40 Asha phones: how to properly use visual tools to make a form-based application and significantly shorten development time; how to effectively use the Series 40 emulator and experiment with various device themes and input methods; and, finally, how new system properties enable you to query information related to different SIM cards on dual-SIM phones from the Asha family.

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Using Nokia SDK 1.1 for Java™ with Dual-SIM Series 40 Asha Phones (Session 2)

24 May
8 a.m. San Francisco; 10 a.m. Mexico City; 6 p.m. Helsinki

During this webinar, we’ll examine Nokia SDK 1.1 for Java™ and explain how to use it with the NetBeans 7.1 IDE. We’ll cover the entire process of making Java apps for Nokia Series 40 Asha phones: how to properly use visual tools to make a form-based application and significantly shorten development time; how to effectively use the Series 40 emulator and experiment with various device themes and input methods; and, finally, how new system properties enable you to query information related to different SIM cards on dual-SIM phones from the Asha family.

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Getting Started with 2D Game Development on Nokia Series 40 Asha Phones (Session 1)

30 May
8 a.m. London; 12:30 p.m. New Delhi; 3 p.m. Singapore

During this webinar, you’ll learn how to get started with 2D game development for Nokia Series 40 Asha phones, even if you’ve never developed a game. Michael Samarin from Futurice will show you how to use the Game Builder tool to create simple games. All you need is familiarity with Java™ technology, with the NetBeans IDE (for which Game Builder is a plug-in), and with the Nokia SDK for Java™. Using the Game Builder visual tool and studying the code generated are great ways to build game development. The webinar also will give you an overview of Java ME classes typically used in game development. Finally, it will introduce you to asset-management techniques and associated platform limitations and capabilities.

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Getting Started with 2D Game Development on Nokia Series 40 Asha Phones (Session 2)

31 May
8 a.m. San Francisco; 10 a.m. Mexico City; 4 p.m. London

During this webinar, you’ll learn how to get started with 2D game development for Nokia Series 40 Asha phones, even if you’ve never developed a game. Michael Samarin from Futurice will show you how to use the Game Builder tool to create simple games. All you need is familiarity with Java™ technology, with the NetBeans IDE (for which Game Builder is a plug-in), and with the Nokia SDK for Java™. Using the Game Builder visual tool and studying the code generated are great ways to build game development. The webinar also will give you an overview of Java ME classes typically used in game development. Finally, it will introduce you to asset-management techniques and associated platform limitations and capabilities.

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Getting Started with 3D Game Development on Nokia Series 40 Asha Phones (Session 1)

13 June
8 a.m. London; 12:30 p.m. New Delhi; 3 p.m. Singapore

Learn how to make real 3D games for Nokia Series 40 Asha phones by using modern implementations of Java™ ME APIs. Presenter Michael Samarin of Futurice will start by outlining key aspects of the 3D-game-making process: planning and building of game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing of memory management against texture detail. You will learn game-interface strategies for options such as touch, Touch and Type, and keyboard-only. Michael will share tips that can help you optimise the performance of your games on various screen sizes and models of Series 40 phones. He’ll conclude with an overview of 3D performance of Java ME technology on the latest Asha phones.

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Getting Started with 3D Game Development on Nokia Series 40 Asha Phones (Session 2)

14 June
8 a.m. San Francisco; 10 a.m. Mexico City; 4 p.m. London

Learn how to make real 3D games for Nokia Series 40 Asha phones by using modern implementations of Java™ ME APIs. Presenter Michael Samarin of Futurice will start by outlining key aspects of the 3D-game-making process: planning and building of game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing of memory management against texture detail. You will learn game-interface strategies for options such as touch, Touch and Type, and keyboard-only. Michael will share tips that can help you optimise the performance of your games on various screen sizes and models of Series 40 phones. He’ll conclude with an overview of 3D performance of Java ME technology on the latest Asha phones.

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Recorded Webinars

21 May 2012

How to Design Windows Phone Applications with Expression Blend (In Spanish)

Use this Spanish-language webinar to learn how to create Microsoft Windows Phone applications by using Microsoft Expression Blend 4 for Windows Phone. Expression Blend is an essential tool for rapid application design that you can use to create a large part of your application without writing code. With Expression Blend, you and your team can evolve your ideas quickly from initial prototype to completed project.

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18 May 2012

Advanced Apps with Maps for Series 40

Performance and usability are critical to successful mobile apps; this webinar explains how to improve both when creating a location-based application for Series 40 phones. The webinar details techniques and architectural choices for minimising the latency of your application when combining the Nokia Maps API for Java™ ME with other web services. Through an examination of real-world examples of web services providing KML and JSON feeds, it can help you understand the correct use of the API and the pitfalls to avoid. Also included is an in-depth discussion of how to use custom overlays to increase the complexity of information displayed without compromising usability.

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09 May 2012

Introduction to App Development with Nokia Maps for Series 40 Phones

You can develop great location-based mobile applications by using the Maps API for Java™ ME. With this API you can easily integrate Nokia Maps and location-based services into your apps for a range of Series 40 phones. This webinar introduces the basic skills of displaying and interacting with a map, including zooming and panning. The session also describes how to add content, icons, and markers to take advantage of the API’s versatile event-handling system. In addition, it introduces the use of related geographic services, such as searching, routing, and sharing locations.

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03 May 2012

Build a Series 40 Web App in One Hour

Series 40 web apps are easy to build, and they make great information and entertainment apps that use frequently updated content from the internet. Using your web development skills plus tools, templates, and information available from Nokia Developer, you can create an app in as little as one hour, from start to finish. In this webinar, Michael Samarin from Futurice shows you how. Michael suggests that you first download and install Nokia Web Tools 1.5 to get the most out of the session.

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03 May 2012

User-centric Design of Series 40 Apps

Putting the user at the heart of your app designs is the key to creating winning apps. This webinar walks you through design considerations for an application that targets users of Series 40 Touch and Type phones.

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03 April 2012

Develop with Nokia Web Tools 1.5 for Series 40 (In Portuguese)

This Portuguese-language introduction to Nokia web tools for Series 40 shows the development environment to edit, package, and deploy Series 40 web apps. The session also includes a demonstration of how to use Web App Simulator to simplify tests such as location simulation.

29 March 2012

External Tools and Components for Microsoft Windows Phone 7.5 (In Spanish)

After several months of working with Microsoft Windows Phone 7.5, we encountered some features not implemented in the standard tools, including transitions, visual effects, and various kinds of controls. We found several external tools that can be useful for our development. In this Spanish-language webinar, we show all the controls, components, and tools available for the Windows Phone 7.5 platform on the internet. Learn how to use them and how to improve the UX and UI aspects of your applications.

28 March 2012

Revenue Models and Developer Monetisation Tools (Sessions 1 and 2)

Monetise your free app with ads, and increase revenue by providing ‘freemium’. In this webinar, we take a deeper look at in-app advertising and in-app purchasing. This session can give you a foundation for starting to earn money by using Nokia Store.

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28 March 2012

How to Work with Sensors in Microsoft Windows Phone 7.5 (In Spanish)

This Spanish-language session explains how to use the Accelerometer, Compass, VibrateController, Gyro, GPS, and FM Radio. It also describes how to manage position tracking and the Bing Maps APIs to improve location-based applications.

28 March 2012

An Introduction to the Qt SDK with a Focus on Qt Quick (In Portuguese)

In this Portuguese-language webinar, Rodrigo Belem from Instituto Nokia de Tecnologia (INdT) explains how to get your environment ready to create Qt applications and play with Qt Quick. The session explores setting up of the environment, creation of a Qt Quick example, interaction between C++ and Qt Quick objects, and deployment of an application for Nokia Belle and Harmattan (N9) phones.

27 March 2012

Monetisation Tools for the Series 40 Platform (In Portuguese)

Learn about the Nokia tools and technical support available for monetising your free apps. In this Portuguese-language webinar, the core features of ‘freemium’ business models — such as in-app advertising and in-app purchasing — are discussed. This session can give you a foundation for starting to earn money by using Nokia Store.

22 March 2012

Monetising Your Apps with Nokia (In Spanish)

Learn about the Nokia tools and technical support available for monetising your free apps. In this Spanish-language webinar, the core features of ‘freemium’ business models — such as in-app advertising and in-app purchasing — are discussed. This session can give you a foundation for starting to earn money by using Nokia Store.

View the Part 1 recording

View the Part 2 recording

28 February 2012

App development with Nokia Maps and Location for Series 40 (In Spanish)

Applications using maps and location APIs are becoming increasingly common. In this webinar, we demonstrate how to integrate Nokia Maps services into Java apps and how to use the Location API in a range of Series 40 phones. Using these APIs you can make your apps smarter, enabling them to provide more relevant information to your customers.

09 January 2012

Media Playback on the Windows Phone Platform

Windows Phone provides an extensive range of playback options for audio and video content. Although playing media content over the internet with progressive downloads or HTTP streaming may be satisfactory, the adaptive HTTP streaming feature called Smooth Streaming is potentially the best way to achieve a superb user experience for media playback and live streaming on mobile phones. This webinar introduces you to the Windows Phone media-playback APIs and their capabilities.

14 December 2011

Optimising 2D and 3D Games for New Symbian Belle Phones

Each of Nokia's latest Symbian Belle phones — the Nokia 603, Nokia 700, and Nokia 701 smartphones — offers high-performance graphics-rendering capabilities and an upgraded CPU. To achieve the highest level of graphics performance, you should know how the graphics architecture in Belle phones differs from the most commonly used architectures. This webinar covers the changes from previous Symbian chipsets and gives advice on how to optimise OpenGL ES games for Belle phones. Small shader performance-benchmarking snippets are provided, with full source code.

13 December 2011

Creating 2D-Graphics-Accelerated Games for the Nokia 500 Phone with Qt

Because the Nokia 500 phone doesn't include 3D-graphics acceleration, achieving high frames can be a challenge. The phone's 2D graphics accelerator, however, can be used to accelerate graphics rendering. This webinar introduces the OpenVG API and how to use it on the Nokia 500 phone. Several small OpenVG code snippets are provided, and an easy-to-learn sprite-rendering API is demonstrated with a full game example.

12 December 2011

Developing In-App-Purchasing-Enabled Games with Qt

'Freemium' is rapidly becoming the most popular business model for mobile games. In-app purchasing is the core feature of the freemium business model and potentially a major source of revenue for game developers. This webinar introduces the Qt in-app purchasing process and its possibilities for monetisation. The session also features a presentation of two game examples in which in-app purchasing is utilised.

07 December 2011

In-depth walkthrough of Qt Quick Components

In this session, Nokia technical expert Ruben Rincon covers topics such as navigation, performance, and good practices for creating professional applications using the new Qt Quick Components for Symbian phones and the Nokia N9 smartphone.

01 December 2011

Implementing and publishing Series 40 web apps

This webinar provides a walkthrough of a simple Series 40 web app, highlighting the Mobile Web Library (MWL) methods available for implementing various use cases. The session also covers deployment to phones, testing, and how to publish to Nokia Store. The Nokia Web Tools 1.5 are used and the new features in the release described.

30 November 2011

Creating a superb user experience with Series 40 web apps

This webinar introduces the concepts behind the Nokia Browser for Series 40 that developers and designers need to understand to effectively create a good user experience. The session also uses the Nokia Web Tools 1.5 and describes the new features in the release. Programming topics in this webinar are confined to HTML/Cascading Style Sheets (CSS) and an introduction to Mobile Web Library (MWL); the 1 December webinar addresses more-technical programming aspects.

10 November 2011

Qt Quick Components from a designer and programmer perspective

In this presentation, Nokia UI evangelist Kit Kwan and Nokia technical expert Ruben Rincon provide an introduction of the new Qt Quick Components, which are ready-made elements that you can use in your QML projects. The presenters discuss best practices in design, user experience (UX) guidelines for Symbian phones, an overview of the various components, and how to handle navigation and perform effective memory management.

20 October 2011

Cloud-assisted web apps for Series 40 phones (in Spanish)

Series 40 web apps are developed with standard web technologies such as HTML, JavaScript™, and Cascading Style Sheets (CSS). This webinar examines the web app development process from beginning to end, starting with the software needed and ending with the process of testing your web apps. After the session, anyone with knowledge of standard web-technlogies should be able to develop a Series 40 web app.

18 October 2011

Qt Quick Components for Symbian phones and the Nokia N9 (in Spanish)

Qt is a cross-platform development framework. Qt Quick accelerates the development of mobile application interfaces and offers high-performance visual effects. This webinar examines how to use Qt Quick Components in apps for Symbian phones and the Nokia N9 smartphones to create a consistent user experience.

13 October 2011

How to publish apps in Nokia Store (in Portuguese)

In this session, Angelo Nicolay from Instituto Nokia de Tecnologia (INdT) explains how to publish your Java™ or web app in Nokia Store. Nicolay details the processes for signing and publishing and the key elements for making content easy to find by users.

11 October 2011

Getting Started with NFC on Qt

Near Field Communication (NFC) is a short-range wireless-connectivity technology that is rapidly gaining traction among mobile phone users around the world, adding exciting and creative new possibilities for developers. Find out more about this technology, how it is implemented in Nokia phones, and how to use the Nokia Qt SDK to add NFC to your applications. The webinar provides an introduction to NFC, offers practical examples, and explains how to get started with your first NFC app-development project using the Qt SDK.

06 October 2011

Java ME development for Nokia Mobile phones (in Portuguese)

This webinar provides an overview of Nokia's latest contributions to the Java™ Platform, Micro Edition (Java ME™) platform to enhance mobile development. The session focuses on Series 40 Touch and Type development, as well as on APIs for cell ID location, Nokia Maps, system properties, publishing in Nokia Store, and more. A basic knowledge of Java programming is assumed.

29 September 2011

Java ME development for Nokia Mobile phones (In Spanish)

This webinar provides an overview of Nokia's latest contributions to the Java™ Platform, Micro Edition (Java ME™) platform to enhance mobile development. The session focuses on Series 40 Touch and Type development, as well as on the APIs for cell ID location, Nokia Maps, system properties, publishing in Nokia Store, and more.

27 September 2011

Web app development for Series 40 phones from Nokia (in Portuguese)

In this webinar, we explore aspects of developing Series 40 web apps using HTML, Cascading Style Sheets (CSS), and JavaScript™ technology. The session covers use of the Mobile Web Library and JavaScript technology; UI components, and transitions. Handy tips and tricks to make your work easier are also provided.

15 June 2011

Developing games for Series 40 with Java technology

In this webinar, Futurice team leader Riku Valtasola, together with Java™ developers and a graphic designer from his team, describes how three example games were implemented for Series 40 phones from Nokia. They discuss the challenges they faced and what they did to overcome them. While the focus is on creatimg a game for the Nokia X3 Touch and Type phone, the session also looks at scalable games for phones with less resources and different screen sizes.

08 June 2011

Series 40 web apps: Mobile Web Library plus updated tips and tricks

In this webinar, we explore aspects of developing Series 40 web apps using HTML, Cascading Style Sheets (CSS), and JavaScript™ technology to bring the web to the next billion users. The session — featuring updates to the webinar held on 20 April — covers use of the Mobile Web Library and JavaScript™ technology, UI components and transitions, and provides handy tips and tricks to make your work easier.

07 June 2011

Series 40 web apps: UX/UI concepts and publishing

In this webinar, we explore aspects of developing Series 40 web apps using HTML, Cascading Style Sheets (CSS), and JavaScript™ technology to bring the web to the next billion users. The session — featuring updates to the webinar held on 19 April — covers user experience (UX) and UI concepts as well as instructions for publishing your web apps in Nokia Store.

02 June 2011

Developing a casual game with Qt Quick

In this webinar, Roland Krause of Integrated Computer Solutions (ICS) explains how ICS used Qt Quick and QML in building a casual game. The session examines how the QML games implementation was augmented with a C++ back end to enable loading of levels, sound implementation, and touch-screen interaction. Using the new in-app purchasing libraries to monetise their efforts is also covered.

01 June 2011

Developing games for new Symbian phones with Qt

In this session, Nokia's Mika Pesonen talks about using the Qt development framework to develop games for new Symbian phones from Nokia. The webinar presents a games example and covers topics including audio playback and mixing, OpenGL ES 2.0 rendering, touch-with-two-finger input, keypad input, sensor input, and icon creation.

31 May 2011

Developing games for new Symbian phones with Symbian C++

In this session, Nokia's Mika Pesonen provides an overview of developing games for new Symbian phones from Nokia and the challenges involved with creating 3D graphics. The webinar presents a games example and covers topics including audio playback and mixing, OpenGL ES 2.0 rendering, touch-with-two-finger input, keypad input, sensor input, haptic feedback, and icon creation.

20 April 2011

Series 40 web apps (Day 2)

This is the second part of a webinar series in which Digia Plc's Petri Niemi and Nokia's Andrew Knight introduce the new approach to development on the Series 40 platform — an initiative to help bring the web to the next billion users. This session focuses on using the Mobile Web Library and JavaScript™ technology; UI components and transitions; and offering tips and tricks.

19 April 2011

Series 40 web apps (Day 1)

This is the first part of a webinar series in which Digia Plc's Petri Niemi and Nokia's Andrew Knight introduce the new approach to development on the Series 40 platform — an initiative to help bring the web to the next billion users. This session introduces Series 40 web apps and the Series 40 Browser and covers user experience (UX) and UI concepts in web apps.

25 January 2011

Developing video applications for Symbian phones (EMEA version)

Robert Burdick of Forum Nokia and Kirk Ballou of Flash Widgets L.L.C. explain how to create apps that include video content for Nokia phones based on Symbian, such as the Nokia N8 mobile computer. They cover the use fo use Qt Multimedia , Web Runtime (WRT), and Flash Lite technology..

25 January 2011

Developing video applications for Symbian smartphones (Americas version)

Robert Burdick of Forum Nokia and Kirk Ballou of Flash Widgets L.L.C. explain how to create apps that include video content for Nokia phones based on Symbian, such as the Nokia N8 mobile computer. They cover the use fo use Qt Multimedia , Web Runtime (WRT), and Flash Lite technology.

01 February 2008

Web Widget Webinar (in Chinese)

This webinar demostrates how to install a Web widget on both the emulator and the target device and also demonstrates how to use a widget.

Archived webinar recordings ›

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