This section describes the system and application classes used in the example with an UML diagram.
AMMSMIDlet -
The main MIDlet class.
MansionCanvas -
The Canvas, to which the mansion is drawn.
House -
The class that creates the actual mansion the game takes place in.
Trig -
A class that contains the trigonometric functions used by the application
for the environmental 3D audio.
Source -
A class for creating the individual sound sources.
Walker -
A class that creates the walker, with which the user can explore the mansion.