This demo application creates dice and places them on a virtual table. The user can manipulate the dice with touch and accelerometer events. Simple cube/plane-based physics are applied to the dice with the Bullet physics library. The graphics of this example are implemented with the QtOpenGL module. This example is hosted in a Nokia Developer Project, where you can find implementation notes.

Bullet Dice screenshotThis demo application creates dice and places them on a virtual table. The user can manipulate the dice with touch and accelerometer events. Simple cube/plane-based physics are applied to the dice with the Bullet physics library. The graphics of this example are implemented with the QtOpenGL module.

This example is hosted in a Nokia Developer Project, where you can find implementation notes, discover recent revisions, and contribute to the project.

Resource information

10 October 2011
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Bullet Dice v1.1

XML description:

Bullet Dice screenshotThis demo application creates dice and places them on a virtual table. The user can manipulate the dice with touch and accelerometer events. Simple cube/plane-based physics are applied to the dice with the Bullet physics library. The graphics of this example are implemented with the QtOpenGL module.

This example is hosted in a Nokia Developer Project, where you can find implementation notes, discover recent revisions, and contribute to the project.


type:
Example
topic:
Graphics
OpenGL ES 2.0
Qt
     Qt Mobility
Sensor Framework
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
Symbian devices (Qt 4.7.4 and Qt Mobility 1.2.1 or higher), MeeGo 1.2 Harmattan. Tested on: Nokia C7-00, Nokia N8-00, Nokia N9, Nokia N950. Developed with: Qt SDK 1.2.
 
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
1
publication rights:
Copyright © 2011 Nokia Corporation.
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