This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time Graphics and Audio (RGA) APIs.

Resource information

This resource is archived because it is not considered relevant for developers creating commercial solutions today. The resource is believed to be still valid for the original topic scope.

27 October 2008
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RGA: Biowaste Game Example v1.0 Beta

file name:
RGA_Biowaste_Game_Example_v1_0_beta_en.zip
XML description:

This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time Graphics and Audio (RGA) APIs.


type:
Example
topic:
Entertainment
Games
Graphics
Multimedia
     Audio
Open C/C++
RGA
S60
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
S60 3rd Edition (N-Gage-qualified devices), S60 3rd Edition, FP1 (N-Gage-qualified devices), (S60 3rd Edition, FP2 (N-Gage-qualified devices)). Tested on Nokia N82 and Nokia N95. Developed and tested using S60 3rd Edition MR SDK (with RGA plug-in and OpenC plug-in installed) and Carbide.c++ 1.2.
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2008 Nokia Corporation.
size:
5 MB
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