This document approaches the problem of making a single application available for both touch and keypad devices from both the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

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Flash Lite UI Design Guide for Keypad and Touch Devices

XML description:
This document approaches the problem of making a single application available for both touch and keypad devices from both the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
type:
Document
topic:
Design
Development Process
Entertainment
Flash
     Flash Lite
Games
UI
     Touch UI
     UI Design
Basic
09 December 2008

Flash Lite UI Design Guide for Keypad and Touch Devices

This document approaches the problem of making a single application available for both touch and keypad devices from both the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

Adobe PDF (.pdf); English (en)

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