Resource information
This resource is archived because it is not considered relevant for developers creating commercial solutions today.
The resource is believed to be still valid for the original topic scope.
Best Practices for HW-Accelerated Graphics Optimization
- file name:
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Best_Practices_for_HW_Accelerated_Graphics_Optimization_v1_0_en.zip
- description:
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Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.
- type:
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Document
- topic:
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Entertainment
Games
Graphics
3D
Optimization
S60
S60 3rd Edition
S60 3rd Edition, Feature Pack 1
Symbian C++
- language:
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English (en)
- media encoding:
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Zip Archive (.zip)