Resource information

This resource is archived because it is not considered relevant for developers creating commercial solutions today. The resource is believed to be still valid for the original topic scope.

10 May 2007
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S60 Platform: 2D Game Engine Example

file name:
S60_Platform_2D_Game_Engine_Example_v1_0_en.zip
description:
This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various screen resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-screen menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow.
type:
Example
topic:
Entertainment
Games
Graphics
Multimedia
     Audio
S60
Symbian C++
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
S60 3rd Edition; S60 3rd Edition, Feature Pack 1. Tested on Nokia 5500, Nokia E61, Nokia E70, Nokia E90, Nokia N73, Nokia N76, Nokia N80, Nokia N91, and Nokia N95. Tested with S60 3rd Edition SDK for Symbian OS, for C++, Maintenance Release.
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2007 Nokia Corporation.
size:
406 kB
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