This updated C++ example application demonstrates the use of Audio Streaming API, which provides functionality for recording
audio stream into a buffer, and for playback of the audio buffer. Besides playing, recording, and stopping the audio stream,
the recorded audio stream can be saved into a file, to be played again later. The package includes PCM and AMR-NB encoded
sample files. Audio Streaming API is part of the Symbian Multimedia Framework (MMF). The updated example has been tested to
support S60 5th Edition and touch UI.
Important classes: CMdaAudioInputStream, CMdaAudioOutputStream, MMdaAudioInputStreamCallback, MMdaAudioOutputStreamCallback.