This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at www.newlc.com/An-application-for-Series-60-a.html

Important classes:
ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext

 

Resource information

This resource is archived because it is not considered relevant for developers creating commercial solutions today. The resource is believed to be still valid for the original topic scope.

27 October 2008
Intermediate

RGA: Tetromino Game Example

file name:
RGA_Tetromino_Game_Example_v1_0_en.zip
XML description:

This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at www.newlc.com/An-application-for-Series-60-a.html

Important classes:
ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext

 


type:
Example
topic:
Entertainment
Games
Graphics
Open C/C++
RGA
S60
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
S60 3rd Edition (N-Gage-qualified devices), S60 3rd Edition, FP1 (N-Gage-qualified devices), (S60 3rd Edition, FP2 (N-Gage-qualified devices)). Tested on: Nokia N82, Nokia N93, Nokia N93i, Nokia N95, Nokia N95 8GB. Developed and tested with: S60 3rd Edition, MR SDK for Symbian OS, for C++, S60 3rd Edition, FP1 SDK for Symbian OS, for C++, S60 3rd Edition, FP2 SDK for Symbian OS, for C++. Open C/C++ Plug-ins for S60 3rd Edition need to be installed for the SDK.
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2008 Nokia Corporation.
size:
767 kB
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