This resource is archived because it is not considered relevant for developers creating commercial solutions today.
The resource is believed to be still valid for the original topic scope.
This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at www.newlc.com/An-application-for-Series-60-a.html
Important classes:
ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext