This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at www.newlc.com/An-application-for-Series-60-a.html

Important classes:
ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext

 

Resource information

Intermediate

RGA: Tetromino Game Example

XML description:

This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at www.newlc.com/An-application-for-Series-60-a.html

Important classes:
ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext

 


type:
Example
topic:
Entertainment
Games
Graphics
Open C/C++
RGA
S60
 
Additional information
distribution:
Global Web Site
publication rights:
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