Resource information

This resource is archived because it is not considered relevant for developers creating commercial solutions today. The resource is believed to be still valid for the original topic scope.

31 January 2007
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S60 Platform: Isometric Adventure Game Example

file name:
S60_Platform_Isometric_Adventure_Game_Example_v1_0_en.zip
description:
This C++ code example demonstrates isometric content creation and usage of standard C/C++ libraries. The example also shows how to structure memory usage and how game state and resources can be freed / restored during run time. The key audience is considered to be C++ game developers who have developed games for desktop computers and also want to expand to S60 devices. The generic game architecture design considerations for mobile platforms are applicable to all game developers, or those interested in becoming (mobile) game developers. The package includes a game design document. General isometric game development issues are described in the Designing Isometric Adventure Games document that is available at www.forum.nokia.com.
type:
Example
topic:
Entertainment
Games
Graphics
     3D
Porting
     Porting to S60
S60
Scripting
Symbian C++
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
S60 3rd Edition, S60 2nd Edition, S60 1st Edition. Tested with Nokia N-Gage™ QD, Nokia 6600, Nokia N70, Nokia 3250, Nokia E70, and Nokia N91.
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2007 Nokia Corporation.
size:
13 MB
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