Resource information
This resource is archived because it is not considered relevant for developers creating commercial solutions today.
The resource is believed to be still valid for the original topic scope.
23 February 2006
Intermediate
S60 Platform: Scalable Screen-Drawing How-To
- file name:
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S60_Platform_Scalable_Screen-Drawing_How-To_v1_0_en.pdf
- description:
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This document describes how to develop C++ applications with custom graphics that scale to multiple display resolutions in portrait and landscape orientations supported by the S60 platform (from S60 2nd Edition, Feature Pack 3 onwards). Direct screen access, bitmaps, scalable vector graphics, and other drawing methods are compared and related APIs are presented. The document includes code snippets from S60 Platform: Scalable Screen-Drawing Example. This document is targeted especially at games and multimedia developers who prefer developing a custom UI instead of using the automatically scaling UI, such as S60 Avkon components.
- type:
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Document
- topic:
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Games
Graphics
Multimedia
S60 2nd Edition
S60 3rd Edition
Symbian C++
UI
- language:
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English (en)
- media encoding:
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Adobe PDF (.pdf)