Resource information
23 February 2006
Intermediate
S60 Platform: Scalable Screen-Drawing How-To
- file name:
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S60_Platform_Scalable_Screen-Drawing_How-To_v1_0_en.pdf
- description:
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This document describes how to develop C++ applications with custom graphics that scale to multiple display resolutions in portrait and landscape orientations supported by the S60 platform (from S60 2nd Edition, Feature Pack 3 onwards). Direct screen access, bitmaps, scalable vector graphics, and other drawing methods are compared and related APIs are presented. The document includes code snippets from S60 Platform: Scalable Screen-Drawing Example. This document is targeted especially at games and multimedia developers who prefer developing a custom UI instead of using the automatically scaling UI, such as S60 Avkon components.
- type:
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Document
- topic:
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Games
Graphics
Multimedia
S60 2nd Edition
S60 3rd Edition
Symbian C++
UI
- language:
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English (en)
- media encoding:
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Adobe PDF (.pdf)