Resource information

This resource is archived because it is not considered relevant for developers creating commercial solutions today. The resource is believed to be still valid for the original topic scope.

23 February 2006
Intermediate

S60 Platform: Scalable Screen-Drawing How-To

file name:
S60_Platform_Scalable_Screen-Drawing_How-To_v1_0_en.pdf
description:
This document describes how to develop C++ applications with custom graphics that scale to multiple display resolutions in portrait and landscape orientations supported by the S60 platform (from S60 2nd Edition, Feature Pack 3 onwards). Direct screen access, bitmaps, scalable vector graphics, and other drawing methods are compared and related APIs are presented. The document includes code snippets from S60 Platform: Scalable Screen-Drawing Example. This document is targeted especially at games and multimedia developers who prefer developing a custom UI instead of using the automatically scaling UI, such as S60 Avkon components.
type:
Document
topic:
Games
Graphics
Multimedia
S60 2nd Edition
S60 3rd Edition
Symbian C++
UI
language:
English (en)
media encoding:
Adobe PDF (.pdf)
Additional information
distribution:
Forum Nokia Global Web Site
Global Web Site
S60 Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2006 Nokia Corporation.
Publisher:
http://sw.nokia.com/id/1e0a8e4a-7b36-4018-8304-a3d7d1af93e8/forum_nokia_publish_agent
size:
266 kB
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