This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application
with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game
design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
Resource information
Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices
- file name:
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Sudoku_Master_Designing_a_FL_Game_v1_0_en.pdf
- XML description:
-
This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
- type:
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Document
- topic:
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Design
Development Process
Entertainment
Flash
Flash Lite
Games
UI
Touch UI
UI Design
- language:
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English (en)
- media encoding:
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Adobe PDF (.pdf)