This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

Resource information

09 December 2008
Basic

Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices

file name:
Sudoku_Master_Designing_a_FL_Game_v1_0_en.pdf
XML description:
This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
type:
Document
topic:
Design
Development Process
Entertainment
Flash
     Flash Lite
Games
UI
     Touch UI
     UI Design
language:
English (en)
media encoding:
Adobe PDF (.pdf)
Additional information
distribution:
Global Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2008 Nokia Corporation.
size:
1 MB
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