This C++ example demonstrates how to implement a simple custom UI game that handles different layouts and multiple screen resolutions, and supports several input methods (keyboard and touch UI).
Classes: CCoeControl, CFont, AknUtils, CFbsBitmap, CFbsBitGc, CFbsBitmapDevice
This C++ example demonstrates how to implement a simple custom UI game that handles different layouts and multiple screen resolutions, and supports several input methods (keyboard and touch UI). Classes: CCoeControl, CFont, AknUtils, CFbsBitmap, CFbsBitGc, CFbsBitmapDevice