This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

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Basic

Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices

XML description:
This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
type:
Document
topic:
Design
Development Process
Entertainment
Flash
     Flash Lite
Games
UI
     Touch UI
     UI Design
Basic
09 December 2008

Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices

This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

Adobe PDF (.pdf); English (en)

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