This document approaches the problem of making a single application available for both touch and keypad devices from both
the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses
Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience
across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
Resource information
Flash Lite UI Design Guide for Keypad and Touch Devices
- file name:
-
Flash_Lite_UI_Design_Guide_for_Keypad_and_Touch_Devices_v1_0_en.pdf
- XML description:
-
This document approaches the problem of making a single application available for both touch and keypad devices from both the developer and designer perspectives, briefly collecting knowledge related to Flash Lite UI design. This document addresses Nokia devices supporting Flash Lite instead of a specific platform, and the focus is on maintaining great user experience across all devices. The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.
- type:
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Document
- topic:
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Design
Development Process
Entertainment
Flash
Flash Lite
Games
UI
Touch UI
UI Design
- language:
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English (en)
- media encoding:
-
Adobe PDF (.pdf)