This C++ example demonstrates how to implement a simple custom UI game that handles different layouts and multiple screen resolutions, and supports several input methods (keyboard and touch UI).

Classes: CCoeControl, CFont, AknUtils, CFbsBitmap, CFbsBitGc, CFbsBitmapDevice

Resource information

14 January 2009
Advanced

S60 Platform: Sudoku Game Example

file name:
S60_Platform_Sudoku_Game_Example_v1_0_en.zip
XML description:

This C++ example demonstrates how to implement a simple custom UI game that handles different layouts and multiple screen resolutions, and supports several input methods (keyboard and touch UI).

Classes: CCoeControl, CFont, AknUtils, CFbsBitmap, CFbsBitGc, CFbsBitmapDevice


type:
Example
topic:
Entertainment
Games
Graphics
     SVG
S60
     S60 3rd Edition
     S60 5th Edition
Symbian C++
UI
     Touch UI
language:
English (en)
media encoding:
Zip Archive (.zip)
compatibility:
S60 5th Edition, S60 3rd Edition, Feature Pack 2, S60 3rd Edition, Feature Pack 1, S60 3rd Edition. Tested with: Nokia 5800 XpressMusic, Nokia E71, Nokia E90 Communicator, Nokia N95. Created / tested with: S60 3rd Edition, MR SDK.
Additional information
distribution:
Global Web Site
S60 Web Site
edition:
1
editorial revision:
0
publication rights:
Copyright © 2009 Nokia Corporation.
size:
1 MB
Nokia Developer aims to help you create apps and publish them so you can connect with users around the world.

京ICP备05048969号  © Copyright Nokia 2012 All rights reserved