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S60 5th Edition: Solitaire Game Example
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This C++ example application demonstrates a fully touch-optimized application using various touch UI features of S60 5th Edition with direct manipulation. Besides tapping the cards, the user can drag and drop them using a finger or the stylus. The application demonstrates handling pointer events of custom UI controls. Also tactile feedback is used. Double buffering is used to draw on the screen to avoid flickering. The cards are by default implemented as SVG icons but the example also provides an option to draw them using methods of the graphics context class. Important classes: CCoeControl, MTouchFeedback, CFbsBitmap, CWindowGc.
S60 5th Edition
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Zip Archive (.zip)
S60 5th Edition. Tested with Nokia 5800 XpressMusic. Created and tested with S60 5th Edition SDK.