Because the Nokia 500 phone does not include 3D-graphics acceleration, achieving high frames can be a challenge. The phone's 2D graphics accelerator, however, can be used to accelerate graphics rendering. This webinar will introduce the OpenVG API and how to utilise it on the Nokia 500 phone. Several small OpenVG code snippets will be provided, and an easy-to-learn sprite-rendering API will be demonstrated with a full game example.

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Webinar information

Creating 2D-Graphics-Accelerated Games for the Nokia 500 Phone with Qt

Because the Nokia 500 phone does not include 3D-graphics acceleration, achieving high frames can be a challenge. The phone's 2D graphics accelerator, however, can be used to accelerate graphics rendering. This webinar will introduce the OpenVG API and how to utilise it on the Nokia 500 phone. Several small OpenVG code snippets will be provided, and an easy-to-learn sprite-rendering API will be demonstrated with a full game example.

Event date and time:
13 December

Event location:
9 a.m. San Francisco, noon New York, 5 p.m. London

Intended audience:
Business Developer
Developer

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